![]() ![]() # Test server setting, shoudnt be touched in online game server # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # Useable values: "true" - "false", use this option to choose whether accounts will be created # It is highly recomended for Account Seciurity to leave this option as defalut (True) # If false, the licence (after the login) will not be shown # If set to true any GameServer can register on your login's free slots # The port on which login will listen for GameServers # The address on which login will listen for GameServers, use * to bind on all available IPs # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # How many times you can provide an invalid account/pass before the IP gets banned LoginserverHostname = CONFIGURE AKI COM SEU NO-IP # Bind ip of the LoginServer, use * to bind on all available IPs # **= If you want to get you WAN IP, visit # Minimum and maximum protocol revision that server allow to connect. # Define how many players are allowed to play simultaneously on your server. # Maximum number of chars per account - Default 7 (0 = unlimited ) # meaning names only of letters with first one capital, like Zbigniew # and any (capital or not) letter or number, like ZbigN1eW # will allow names with first capital letter, next three small letters, # Datapack root directory, defaults to current directory from which the server is started #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= # If set to true, the login will give an other id to the server if the requested id is allready reserved # This is the server id that the gameserver will request (i.e. InternalHostname = CONFIGURE AKI COM SEU NO-IP # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave *ĮxternalHostname = CONFIGURE AKI COM SEU NO-IP # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # Bind ip of the gameserver, use * to bind on all available IPs # General server setting !!! REQUIRED to configure to everyone !!! # **= If you want to get you WAN IP, visit '> # * = If you want to get your LAN IP, simply choose "Start" => "Run." then type "cmd" => "ipconfig" # - WAN IP** (if you want to play with friends over internet) # - LAN IP* (if you want to play from another computer in the network) # - 127.0.0.1 (if you want to play alone / testing purpose) # Usually you have to change the ExternalHostname option to Here you can set up the connection for your server. ħ- Entre no programa e coloque sua conta e sua senha, a q vc registrou no passo 3-.Ĩ- Clique na carinha q tem o nome do seu servidor igual ao do exemplo do passo 5- : ĩ- Vá na pasta GameServer/Config/server e configure oq estiver escrito CONFIGURE AKI COM SEU NO-IP Caso nao tenha (:Ĭreditos: a Kelvin à este tuto magavilhoso ! :DĤ- Logue em sua conta no site e clique em Host/Redirectsĥ- Crie um host ex:, escolha a extençao que lhe agrade:, servegame. Mas n me ajudaram em nada!Além de n ajudar, pioraram minha situaçao :/Įntao resolvi postar o conteudo certo aki pra vcs fazerem do jeito certo :Dġ- Tenha um servidor :D. Many technologies currently available can only provide line of sight (LOS) coverage the technology behind WI-MAX has been optimized to provide excelled non-line of sight (NLOS) coverage.Eu ja vi uns 3 ou 4 tuto aki explicando como faz isso. Super narrow lanes can put a lot of traffic over them without disturbance. The Benefit of WI-MAX technology is that the signals can be run very close to each other on wireless channels. orthogonal frequency division multiplexing, sub channelization, directional antennas and adaptive modulation, which make WI-MAX as the technology of today. WI-MAX will provide anywhere, anytime connectivity. It stands for wireless (WI) microwave access (MAX). WI-MAX is based on IEEE 802.16 standard and is scalable. WI-MAX is delivering broadband wireless access to the masses and represents alternative to digital subscriber lines (DSL) and cable broadband access. This paper focuses on concepts of WI-MAX technology, which employs microwave for the transfer of data wirelessly, and it also presents its comparison with WI-FI, and 3G technologies. The wireless industry is evolving from a Web of independent networks into a single integrated network with multiple standards the expectation is that WI-FI, WI-MAX and 3G will coexist to enable a host of exerting new applications and business models. Many advanced data services are driving up wireless technology, which is further boosted by growth in advanced market segments. ![]()
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